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Benchmarks and a playground for TypeSafe's Jev (System One) model: chess, and who-is-the-player-talking-to for speech-to-text game NPCs
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Two committed benchmarks of Jev: chess, deliberately outside its lane, and NPC addressee detection, squarely inside it, with raw requests and a playground.
User repository on GitHub
Benchmarks and a playground for TypeSafe's Jev (System One) model: chess, and who-is-the-player-talking-to for speech-to-text game NPCs
Repo stats from the GitHub API, cached Oct 2026.
This is one of several Jev listings for the same project. The canonical entry is Jev Benchmark — YidiDev.
Two hands-on benchmarks of Jev, the "System One" model from TypeSafe. Jev doesn't generate text or reason step by step. You hand it state (a JSON blob) and typed questions (yes/no, pick-one, or rate-on-a-scale) and it returns calibrated probabilities in about 200 ms. The pitch is "programmable common sense": code owns the workflow, Jev supplies the judgment. I wanted to know where that holds up and where it breaks, so I tested it on two very different tasks:
Quoted from the project's README. Read the full README.
Watch out
The chess ladder is the author's own construction: seven bots were rated by maximum likelihood with Stockfish at 1320 pinned as the anchor, so 950 is an estimate against a synthetic scale rather than a published rating. Games marked hybrid had code play any available checkmate and remove moves that hang a piece before Jev chose, and the only win over depth-1 Stockfish came in that configuration. All figures come from one served model version, and the repository's own conclusion is that Jev is a judgment engine, not a calculator. Copy reviewed against the repository README on 2026-10-04, not from running it.
Original write-ups on what this entry is for.
Posts from builders shipping with Jev right now.