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Multi-UAV JEV

A MuJoCo city simulation where one, two or four camera-observed drones pursue a target: each role asks Jev role-specific typed questions while deterministic mission navigation, safety guards and motor control run independently at 50 Hz.
Stars
54
Language
Python
License
APACHE-2.0
Reading time
3 min
Published by
Community
Author
YongLD
Last verified
Oct 2026

Highlights

  • Jev receives structured text derived from depth, ideal segmentation and odometry; raw RGB/depth tensors are displayed, not submitted to the decision model.
  • Role rules live in sim/role.md and reload while running; invalid edits retain the previous configuration.
  • P-01 tracks, P-02 blockades ahead, P-03 predicts an interception point, P-04 supports and rescues; 1, 2 or 4 aircraft fly.
  • Multi-agent choices older than 0.8 simulated seconds are logged and discarded, and a failed endpoint never becomes a fabricated decision.
  • Apache-2.0 for new code with inherited jev-drone code under MIT and CC0 city meshes; 46 stars, created 2026-10-09, pushed 2026-10-13.

Quickstart

bash
git clone https://github.com/YongLD/Multi-UAV-JEV.git
cd Multi-UAV-JEV
bash setup.sh
export JEV_ENDPOINT=http://127.0.0.1:8000/v1/systemone
bash run.sh --drones 4

Watch out

README reviewed 2026-10-17; tracking and obstacle avoidance are still experimental, communication is an ideal zero-delay broadcast, the evader is kinematic, and the project warns that favorable GIFs or short checks do not establish improved multi-agent success rates. Model weights and GPU inference are separate from the simulation environment.

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