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JevRL

A runnable reward-model laboratory that trains DQN agents on CartPole, MountainCar, Acrobot and FrozenLake with official JEV scores as rewards: 36 runs across 3 seeds and 3.24 million steps, with checkpoint replays and a recorded JEV cost of about $0.00241.
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5
Language
Python
License
MIT
Reading time
3 min
Published by
Community
Author
bring-ai
Last verified
Oct 2026

bring-ai/jev-rl

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JEV Reinforcement Learning: four classic games trained with JEV-powered rewards, reproducible experiments and checkpoint replays.

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Updated Sep 2026

Repo stats from the GitHub API, cached Oct 2026.Homepage

Highlights

  • Trains neural DQN agents on CartPole, MountainCar, Acrobot and FrozenLake with official JEV scores as rewards, shipping saved game replays as checkpoints.
  • 36 training runs across 3 seeds and 3 reward conditions, totaling 3.24 million environment steps, with a checkpoint gallery showing learning progress per stage.
  • Recorded JEV API cost of about $0.00241 (0.24 US cents) for 129 judgments, cached and reused across 12 JEV training runs and 1.08 million steps.
  • The cost record covers building the four-game score cache only; training compute and development or diagnostic calls are excluded.
  • Final policies succeed in the time-compressed replays, with CartPole at 60,000 steps and MountainCar, Acrobot and FrozenLake at 120,000 in the gallery.

Watch out

Copy reviewed against the repo README on 2026-10-15. All figures — API cost, step counts and which checkpoints solved their game — come from the project's own experiment records under experiments/jevrl-v1 and are not independently replicated; the captured README does not document setup commands or hardware requirements.

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