Harness: I made Jev control the player, has access to WASD, space, click, and mouse movements. Astra is the planner that sends instructions to Jev async. Learning: Each time the agent would fail, Astra would add skills as mjs files, that it can draw upon in different scenarios, Show more
Jev vs Jev in Gomoku
A Japanese experiment that builds a rules-based gomoku harness and replays a full Jev-versus-Jev game log to measure real per-move latency.
- Category
- Practices & Patterns
- Format
- Article
- Published by
- Community
- Author
- mizchi
- Added
- 2026-09-25
- Last verified
- 2026-09-25
Highlights
- A 25-move game took 13,913 ms, about 500 ms per move against a 50 to 500 ms claim.
- Per-move input tokens grew from roughly 746 to 3,052 as the game progressed.
- Confidence rose late, reaching 0.9 at move 19 and 0.83 on the winning move.
- The author estimates 110 to 130 ms of network latency from US West Coast servers.
Watch out
Japanese-language, preliminary, and based on one game; the latency explanation is the author's estimate.
Reactions & coverage
Posts, threads, and videos about this entry from around the web.
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1/8 Saw Jev from @typesafeai on my feed, so I made it play Pokemon Showdown. Codex built the harness. It was damn fast. Its choices were a mixed bag. Full match, video 1/2. This is a saved replay with decision data, latency and added reading pauses.
X: Jev plays Puyo Puyo with real-time board questions
Jev にぷよぷよをさせてみた。 - 実行エンジンは github.com/puyoai/puyoai 。ゲームはリアルタイムで進行 - 盤面とそれぞれのポジションにおいたあとの結果を与え、①今どのフェーズか ②フェーズごとに、戦略からどの結果がベストか の1+3つの質問をして、選択肢を選ぶ 画像は Random Show more
X: Jev plays Smash Bros. against itself
jev is insane 🤯 here is jev playing smash bros against itself he is controlling all 4 different characters. and literally deciding whats the best move to play against itself all within a fraction of a second i used over 22 million tokens to play this match and it only cost Show more
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