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Jev vs Jev in Gomoku

A Japanese experiment that builds a rules-based gomoku harness and replays a full Jev-versus-Jev game log to measure real per-move latency.

Category
Practices & Patterns
Format
Article
Published by
Community
Author
mizchi
Added
2026-09-25
Last verified
2026-09-25

Highlights

  • A 25-move game took 13,913 ms, about 500 ms per move against a 50 to 500 ms claim.
  • Per-move input tokens grew from roughly 746 to 3,052 as the game progressed.
  • Confidence rose late, reaching 0.9 at move 19 and 0.83 on the winning move.
  • The author estimates 110 to 130 ms of network latency from US West Coast servers.

Watch out

Japanese-language, preliminary, and based on one game; the latency explanation is the author's estimate.

Reactions & coverage

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