Organization repository on GitHub
jev based AI town simulation
- Forks
- 7
- Last pushed
- Updated Oct 2026
Repo stats from the GitHub API, cached Oct 2026.
Pixel-art simulation engine where agents pick structured next actions through Jev while a separate language model handles dialogue, memory, and beliefs, all running in one browser tab.
Organization repository on GitHub
jev based AI town simulation
Repo stats from the GitHub API, cached Oct 2026.
The first Jev-based AI simulation system. Jev Town is a game engine where the characters are driven by AI, not scripts. Every agent in the world decides what to do next through two kinds of models working together: Jev, a System One model, makes the fast, structured decisions: whether to seek someone out, who to go to, where to wander, how long to wait. The engine offers the options; Jev chooses within them, so an illegal move is never possible.
Quoted from the project's README. Read the full README.
Watch out
Described as an MVP still taking shape on a feature branch, with every decision and dialogue line costing a model call and a proxy spend backstop that halts after many calls per run. Copy reviewed against the repository README on 2026-10-04, not from running it.
Forks and copies of this project in the directory. This entry is the canonical one.
Original write-ups on what this entry is for.
Posts from builders shipping with Jev right now.