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JevTown — NevaMind-AI

Pixel-art simulation engine where agents pick structured next actions through Jev while a separate language model handles dialogue, memory, and beliefs, all running in one browser tab.

Stars
46
Language
TypeScript
License
MIT
Published by
Community
Author
NevaMind-AI
Last verified
Oct 2026

NevaMind-AI/JevTown

Organization repository on GitHub

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jev based AI town simulation

Forks
7
Last pushed
Updated Oct 2026

Repo stats from the GitHub API, cached Oct 2026.

About this project

The first Jev-based AI simulation system. Jev Town is a game engine where the characters are driven by AI, not scripts. Every agent in the world decides what to do next through two kinds of models working together: Jev, a System One model, makes the fast, structured decisions: whether to seek someone out, who to go to, where to wander, how long to wait. The engine offers the options; Jev chooses within them, so an illegal move is never possible.

Quoted from the project's README. Read the full README.

Highlights

  • Jev makes fast structured moves from offered options so an illegal move is never possible.
  • Language model covers conversations, memory, and each agent's beliefs about the world.
  • Single-tab simulation with a local proxy holding keys so the browser never sees them.
  • Cast size configurable up to dozens of agents, defaulting to a small group for cheap runs.

Watch out

Described as an MVP still taking shape on a feature branch, with every decision and dialogue line costing a model call and a proxy spend backstop that halts after many calls per run. Copy reviewed against the repository README on 2026-10-04, not from running it.

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Other listings of this project

Forks and copies of this project in the directory. This entry is the canonical one.

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