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LevelDez

A browser 3D interior level designer that furnishes itself: Microsoft's Decision-1 yes/no model answers calibrated probabilities in one cheap batched call while deterministic code handles geometry, and completed layouts export as JSON plus a multi-mesh GLB.
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0
Language
Python
License
UNLICENSE
Reading time
3 min
Published by
Community
Author
yeme-oss
Last verified
Oct 2026

yeme-oss/leveldez

User repository on GitHub

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Browser 3D interior level designer: a tiny yes/no model (Microsoft Decision-1) presses the buttons. Exports JSON + multi-mesh GLB.

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1
Last pushed
Updated Oct 2026

Repo stats from the GitHub API, cached Oct 2026.

Highlights

  • One sentence generates corridors, side wings, halls, and rooms of every size, furnished, lit, and decorated from about 600 hand-built Blender assets.
  • Microsoft Decision-1 supplies calibrated yes/no probabilities batched in one cheap call; a full autopilot run costs roughly a tenth of a cent.
  • Deterministic code owns geometry and placement while the model only answers taste-style room judgments; the editor keeps ordinary undo.
  • Zero npm dependencies: one small Node server and static files; three.js r160 loads from a CDN, so the first load needs internet.
  • Exports a JSON layout plus a multi-mesh GLB your engine can load; the ~600 assets were built in Blender with BlenderMCP.

Quickstart

bash
git clone https://github.com/yeme-oss/LevelDez.git
cd LevelDez
cp .env.example .env
npm start

Watch out

Grounded in the truncated repository README and GitHub metadata reviewed on 2026-10-15; the quick start was cut off mid-step, GitHub metadata lists Python as the repo language although the app is a Node-served browser tool, and no accuracy figures or benchmarks are published.

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