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Chrome dino game played by Typesafe AI Jev model
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- Updated Sep 2026
Repo stats from the GitHub API, cached Oct 2026.Homepage
The Chromium offline T-Rex Runner extracted into a standalone ES6 Runner class with no circular dependencies, plus an optional Jev controller that picks a maneuver and jump profile per obstacle.
User repository on GitHub
Chrome dino game played by Typesafe AI Jev model
Repo stats from the GitHub API, cached Oct 2026.Homepage
This copy can be played manually or controlled by TypeSafe's Jev model. Jev chooses one semantic maneuver (jump, duck, or keeprunning) for each new obstacle and selects a short or full jump profile when jumping. The browser keeps ownership of speed-aware frame timing, collision geometry, adaptive duck duration, and input execution. Requirements: Node.js 20 or newer and a TypeSafe API key.
Quoted from the project's README. Read the full README.
Watch out
The Jev part is a controller, not an agent driving physics: it returns a maneuver and a jump profile, and the game decides timing and geometry, so there is no published score showing it plays better than a person. The key is read only by the local Node server launched with node --env-file=.env and never reaches browser code. The extracted source is brittle in two documented ways: sprite edits must keep the existing layout and coordinates, and at least one stylesheet must be imported or the game logic crashes when it injects CSS into the first one. The Contributing section links point at a different repository. Copy reviewed against the repository README on 2026-10-04, not from running it.
Original write-ups on what this entry is for.
Posts from builders shipping with Jev right now.