CommunityJev Demos & Experiments
JEV-27B Live Demo
AutoTrust's live game-arena demo: watch JEV-27B play Mario, a 3D Rubik's Cube, and Tetris while a side panel reports action probabilities and per-decision inference time, alongside a decision lab and a ViZDoom arena.
- Format
- Playground
- Published by
- Community
- Author
- AutoTrust AI
- Last verified
- Oct 2026
- Platforms
- Browser
- Capabilities
- Open sourceRuns locally
Highlights
- Three live games: Mario on original NES World 1-1, a 25-turn 3D Rubik's Cube scramble, and Tetris with gravity accelerating to maximum speed until 20 lines.
- The panel shows the selected action, option probabilities, and current and average per-decision inference time; Mario movement and jump are separate calls.
- The interface and ViZDoom simulator run on CPU; the model worker runs on AutoTrust's B300 deployment, and all run traces and rendered frames stay there.
- The Doom arena supports manual play, one requested JEV move, or ten consecutive model decisions; game sessions expire after ten minutes of inactivity.
- The decision lab covers multiple choice, true/false, and 0-5 scoring on text or images; the demo reel holds ten recordings and six benchmark charts.
Watch out
The Space runs on CPU Basic and needs a compatible JEV backend: set JEV_BASE_URL and keep JEV_API_KEY in Space Secrets. Image questions go through Qwen2-VL-2B-Instruct because the deployed JEV checkpoint is text-only, which the card calls a vision-assisted pipeline. The Space contains no Mario ROM, and the recorded reel dates to a September 27, 2026 benchmark comparison.
Questions about this entry
Short answers drawn from the linked project or page.
Mario on the original NES World 1-1, a 3D Rubik's Cube with a 25-turn scramble, and Tetris with gravity accelerating until 20 lines, plus the decision lab and Doom arena on the /play route.
The selected action, option probabilities, and the current and average individual model inference duration; Mario movement and jump are counted as separate model calls.
Yes. The Docker Space runs on CPU Basic and forwards decisions to a compatible backend configured with JEV_BASE_URL and the server-side JEV_API_KEY secret; errors are shown directly, with no substitute model.
Uploaded JPEG, PNG, or WebP images up to 5 MB are described by Qwen2-VL-2B-Instruct, pinned to a fixed revision, before JEV decides, because the deployed checkpoint is text-only; images are processed in memory and not saved.
The game worker runs on AutoTrust's existing B300 deployment; raw run traces and rendered game frames are retained there, and the replay reel is the latest ten-demo 5x edit at 41 seconds.
Game sessions expire after ten minutes of inactivity, with up to eight sessions and four simultaneous model calls supported; one run per game executes at a time with a short queue.
No. The Space contains no Mario ROM; the Doom scenarios run with ViZDoom and its bundled Freedoom assets, and component and media attribution is in THIRD_PARTY_NOTICES.md.
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