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NanoJev

An open 0.6B replica of Jev that turns states and questions into full probability distributions without decoding answer tokens, trained and evaluated on Maze, Snake, and ViZDoom.
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2.6k
Language
Python
License
MIT
Reading time
3 min
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Community
Author
TianyuCodings
Last verified
Sep 2026

TianyuCodings/NanoJev

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A nano replica of Jev: parallel decisions, dynamic candidates, and an end-to-end training pipeline.

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263
Last pushed
Updated Oct 2026

Repo stats from the GitHub API, cached Oct 2026.

About this project

A 0.6B parallel decision model: states and questions in, complete probability distributions out. Zero output-token decoding. Play ViZDoom · Maze & Snake · Model · Dataset. Now playing ViZDoom: one shared checkpoint handles Basic aiming and Predict Position's moving-target rocket shots, alongside Maze and Snake. 4 tasks · 18,760 decision questions per data variant · 896 Predict Position expert episodes. September 20, 2026 — One model, four games. ViZDoom Basic: 128/128 test successes, compared with 56/128 for Jev.

Quoted from the project's README. Read the full README.

Highlights

  • One shared step-400 checkpoint handles Maze, Snake, ViZDoom Basic, and Predict Position, with 18,760 questions per target data variant.
  • Held-out test results: 128/128 on ViZDoom Basic versus 56/128 for Jev, and 27/128 on Predict Position versus 11/128.
  • Choice returns a distribution over 2-255 candidates using set attention and softmax, Boolean uses a sigmoid, and Score returns a weighted level.
  • Built on Qwen3-0.6B with decision heads and a persistent inference service; checkpoints and training data are published on Hugging Face.

Quickstart

bash
python -m pip install -r requirements-toy.txt huggingface_hub

Watch out

MIT-licensed. Needs Python and a CUDA GPU to serve inference, and it is specialized to four game tasks rather than a general replacement for the Jev API.

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