lmvdz/rpg-jevArchived
User repository on GitHub
A living-world RPG whose NPCs are decided by TypeSafe's Jev judge model; code owns rules, numbers and state.
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- Updated Sep 2026
Repo stats from the GitHub API, cached Oct 2026.
Persistent multiplayer RPG concept where Jev makes in-world decisions, a background authoring thread builds the world, and code owns rules and state behind a WebGL terrain client.
lmvdz/rpg-jevArchived
User repository on GitHub
A living-world RPG whose NPCs are decided by TypeSafe's Jev judge model; code owns rules, numbers and state.
Repo stats from the GitHub API, cached Oct 2026.
A persistent multiplayer RPG whose world keeps its own agenda. TypeSafe Jev makes every in-world decision, Claude authors the world on a background thread, and code owns rules, numbers and state. The main client is a browser WebGL2 renderer that draws glyphs on real 3D terrain. SPEC.md is the source of truth for the design, the stack and the milestones. Repo scaffold only. Two spikes gate everything else:
Quoted from the project's README. Read the full README.
Watch out
The repository is scaffold plus spikes so far; planned game packages land only when their milestone starts. Copy reviewed against the repository README on 2026-10-04, not from running it.
Original write-ups on what this entry is for.
Posts from builders shipping with Jev right now.