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Jev Charactor

A modular TypeScript framework for role-playing agents and autonomous game NPCs powered by Jev: principles are authored in natural language, Jev selects eligible actions and communicative intents, and the host applies world effects and composes dialogue. Ships Fog Harbor, a playable 2D AI-town demo.
Stars
1
Language
TypeScript
Reading time
3 min
Published by
Community
Author
yichenbc
Last verified
Oct 2026

Highlights

  • Jev selects eligible actions and communicative intents from authored principles, observations and memories; the dialogue path does not generate free-form text.
  • Fog Harbor is a bilingual playable case study: five residents, a small neighborhood and a player trying to make a living.
  • Responses are composed by the program layer from authored plans, permitted facts, current state and remembered encounters.
  • The README labels the project a software alpha and says it is not evidence of large-scale social emergence or superiority over rule-based or LLM-based agents.
  • Screenshots use the explicitly labeled offline rules mode and illustrate the interface, not Jev model quality, per the README.

Watch out

Grounded in the truncated README and GitHub metadata reviewed on 2026-10-15; the excerpt cuts off mid-sentence in the why-build-this section, so build and run instructions were not captured, and the project self-describes as a software alpha. GitHub metadata shows no license and no evaluation of the approach.

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