Playground
CommunityJev Cookbooks
Hollow Creek
A first-person village where NPCs remember what you do and Jev decides how they treat you, with a board of 21 outcomes to earn before nightfall.
- Format
- Playground
- Reading time
- 3 min
- Published by
- Community
- Last verified
- Sep 2026
Works forJev for Classification
Highlights
- Clicking a villager reads their mind: action probabilities, mood, threat probability, and what they remember.
- Every read shows the exact Jev request, the state sent, questions asked, and answers returned, copyable as curl.
- Villagers compare notes when they pass each other, and typed speech covers greetings, jokes, insults, threats, and bribes.
Watch out
The demo may need live Jev connectivity, and it publishes no author, cost, or latency details.
Questions about this entry
Short answers drawn from the linked project or page.
You can see it. Clicking a villager reads their mind: what they almost did, their action probabilities, how they feel about you, the threat probability, and what they remember. Each read also shows the exact Jev request, the state sent, the questions asked, and the answers returned, copyable as curl.
Yes, and that is the honest limit. Typed speech resolves to a greeting, joke, insult, threat, bribe, or question, and the reaction is one of a handful. Villagers compare notes as they pass each other, so memory spreads between them, but every judgement still traces back to a fixed question set.
The HUD tracks milliseconds, tokens, and requests per minute, and honesty reads unknown until something resolves, which points to real calls rather than canned replay. No author, price, or latency figure is published, so those counters are your only visibility into usage.
It calls itself the opposite. The board is described as outcomes the village supports, not quests, revealed as they happen to you rather than handed over up front. It starts at 0 of 21, so there is no completion percentage to climb, only whether you earn trust before nightfall.
WASD moves and dragging the mouse looks around, C switches to a map view, T opens typed speech, E waves, G gives a coin, F draws your sword, R steals from the stall, Space clears reaction captions, and B opens the board. The stated goal is to earn the villagers' trust before nightfall, or end the day in the cells.
Both are on purpose. The page invites you to claim to be someone, to accuse Silas, or to say Mara sent you, and each listener decides separately whether to believe you. Villagers also compare notes when they pass each other, so a claim that spreads is easier to act on than one you tell once and walk away from.
Yes, and it is the first thing that happens. Who you are shows, and the page says the first time each villager sees you they react to how you look before you do anything, so your arrival is itself a judged event rather than neutral staging.
Reactions & coverage
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