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HEIST//ONE

An observable stealth game where Jev supplies guards' split-second judgments while deterministic code owns the 30 Hz simulation, validates every proposal, and exposes each decision in a Decision Lens.
Stars
8
Language
TypeScript
License
MIT
Reading time
3 min
Published by
Community
Author
AbdelStark
Last verified
Sep 2026

About this project

An observable stealth game where Jev supplies guards' split-second judgments while deterministic code remains in control of the world. Watch the 37-second film · Inspect the live-run evidence · Read the technical specification.

Quoted from the project's README. Read the full README.

Highlights

  • One batched typed request covers four Jev judgments per guard, and code rejects illegal targets, stale context, and policy-incompatible actions.
  • Scripted mode is the default, so the museum runs with no account or key; Node.js 22.13+ and pnpm 11 are required.
  • A verified live run completed a clean extraction: 12 batched requests, 288 typed judgments, 12 of 12 responses, and 0 fallbacks.
  • Median adapter latency was 259.9 ms and p95 344.1 ms; the run used 63,349 input and 12,181 output tokens.
  • A Decision Lens shows evidence, distributions, confidence, and applied intent, alongside append-only JSONL traces.

Quickstart

bash
git clone https://github.com/AbdelStark/heist-one.git
cd heist-one
corepack enable
pnpm install --frozen-lockfile
pnpm dev

Watch out

MIT-licensed; requires Node.js 22.13 or newer and pnpm 11, live play needs a TypeSafe key with a call limit and deadline guard, and it is an independent community experiment not affiliated with TypeSafe AI.

Questions about this entry

Short answers drawn from the linked project or page.

Reactions & coverage

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From the Jev guides

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