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A French-language design note for a Minecraft agent: deterministic world code, an LLM strategist called at most twice a minute, and Jev picking among movement primitives each tick while a structured journal holds what neither model remembers.
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Il doit finir le jeu peut importe de quel maniéres. Dans le jeu de bases il faut : Mais c'est étapes sont trop spécifiques nous ont veut que le bots ne fasses pas ça d'une maniére aussi linéare et prévisible, moi je veux qu'ils joue et prenne sont temps et découvre et s'adapte au monde en permettant de tout faire. Se balader, a pied, en bateau, en cheval etc... trouver des structures et les exploiter. Amméliorer sont stuff avec table d'enchantment, enclume, trims. Faire ça maison, poser sont lit.
Quoted from the project's README. Read the full README.
Watch out
This is a design document, not a running project: the README describes intent, open questions and a to-do list, and the author states plainly that they are still learning how Jev works and do not know whether it has any global knowledge of Minecraft or its mechanics. No layer described here is shown running, and the choice of LLM is still open between two candidates. The character control also assumes a mod server doing genuine pathfinding and authentic player behaviour, borrowed from Twitch Play and Minecraft Studio rather than implemented, and the layered pyramid of Jev instances is only a thought about future direction. Copy reviewed against the repository README on 2026-10-04, not from running it.
Original write-ups on what this entry is for.
Posts from builders shipping with Jev right now.