User repository on GitHub
1v1 Jev quickscope arena — Three.js + TypeSafe System One
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- Last pushed
- Updated Sep 2026
Repo stats from the GitHub API, cached Oct 2026.
Server-authoritative browser FPS where one queued player fights a Jev-driven opponent to five kills, with spectators, killcam replay, and heuristic fallback when the API is down.
User repository on GitHub
1v1 Jev quickscope arena — Three.js + TypeSafe System One
Repo stats from the GitHub API, cached Oct 2026.
Server-authoritative browser FPS: queue up, fight Jev (TypeSafe System One) in a Rust-like industrial yard, first to 5 kills. Spectators watch and chat from the sidelines. Final kill gets a killcam before the next challenger. Client: Vite + Three.js + TypeScript. Server: Node.js + ws, 60 Hz sim, 20 Hz snapshots. AI: @typesafe-ai/sdk (jev-latest) with heuristic fallback. Production-style (single Node host serves API + built client): Serves the built client from the Node server on PORT (default 3001).
Quoted from the project's README. Read the full README.
Watch out
Live matches consume Jev calls continuously while playing, so budget API usage and keep the key on the server. Copy reviewed against the repository README on 2026-10-04, not from running it.
Original write-ups on what this entry is for.
Posts from builders shipping with Jev right now.